﻿using System;
using UnityEditor;
using UnityEngine;

namespace NpcFramework
{
    public class NpcWayPointDataSO : ScriptableObject
    {
        [HideInInspector]
        public NpcWayPoint npcWayPoint;

        private void OnValidate()
        {
           

        }

        public void LoadBTreeByData()
        {
            if (this.npcWayPoint != null && this.npcWayPoint.BTreePath != String.Empty)
            {
            }

        }
    }
}
